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 Minecraft: X-Box 360 Edition - AN UPDATE? FINALLY!?

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DopedGauntlet
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PostSubject: Minecraft: X-Box 360 Edition - AN UPDATE? FINALLY!?   Wed Oct 17, 2012 2:34 pm

Yes, it's finally here, the long awaited update for Minecraft, which looks to hold more excitment for us, and there is a rumor passing the winds that there will be NEW achievements, with these new modes appearing on our screens, oh how will everything pan out.

Below is a list of updates that have been implemented, but first.

What is Minecraft?
Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out. Sounds easy, but it's not.

WORLD OPTIONS

Superflat Worlds

Want to assemble a to-scale model of the London Olympics stadium, but can't be bothered levelling all the hills and mountains first? The Superflat world option is your friend. It generates an environment consisting of one layer of grass, two layers of dirt and a layer of bedrock. Bear in mind that you'll miss out on buried structures like Strongholds as a consequence, and that it'll be easier for enemies to find you. Unlike in Minecraft on PC, choosing Superflat will also result in an entirely level Nether too.

Creative Mode
By far the biggest new feature, though one that's pleasantly easy to explain, Creative Mode equips you with the power of flight, access to infinite blocks of any variety and an enemy-free world to sculpt to your satisfaction. The Xbox 360 version features a redesigned interface that's easier on the thumbs, dividing materials into tabbed categories. While there's no switching between modes in-game, you can always build a world in Creative, then back out and load it up in Survival (there are separate player leaderboards for each Minecraft mode).

Tutorial World
All hail Minecraft, the only Xbox Live Arcade release where revisiting the tutorial is actually a worthwhile experience. Minecraft Xbox 360 update 1.8.2 replaces all existing Tutorial World secrets and Easter eggs, so make sure you've seen the lot before downloading. The revamped Tutorial World makes room for all the new structures, terrain types and mechanics, and there are 12 additional hidden chests to uncover. Keep those peepers peeled.

EXPLORATION/COMBAT MECHANICS

Hunger

his is likely to be the most controversial change to existing Survival Mode mechanics. It adds a new gauge - a charming little row of meat shanks - above the item bar, which is drained by the player's actions.
Eating food no longer pays into health directly, but fills the food bar instead. When you're at 90 per cent or above, your health will slowly regenerate - the rate is around half a heart every four seconds on Minecraft PC. At or below 60 per cent, you won't regenerate health and will be unable to sprint. And if you're scraping zero per cent, health will actually decrease over time.
Some foods fill you up more than others - a cake, for instance, is good for six shanks, so you might want to prioritise eggs, flour and sugar. Cooked porkchops, mushroom stews, baked potatoes and pumpkin pies are solid standbys, adding four shanks to the bar.
Explorers in a pinch may wish to consume suspect foodstuffs like rotten flesh (dropped by Zombies) and raw chicken to boost their odds, but watch out - you'll run the risk of poisoning yourself. Poison lasts 30 seconds on Minecraft PC and knocks points off the food bar. Fortunately, the effects don't appear to stack - only the most recent poisoning is taken into account - so if you've already given yourself a dodgy stomach, by all means guzzle down additional handfuls of fetid meat.
Hunger promises to make Survival Mode a decidedly tougher and more calculating experience, though you can always drop the difficulty to soften the blow. If you're determined to do things the hard way, bear in mind that piloting a boat is a zero-sum game, Hunger-wise - it's possible to coast on for days without penalty. Jumping while sprinting, on the other hand, is a great way to get your stomach rumbling.

Combat
As you'd expect, Blocking reduces the damage you take from Zombie punches, Spider bites and other melee attacks - down by half, to be exact. A little less expectedly, it also halves the damage you take from arrows and explosions. Handy, that, when you're up to your neck in Creepers. On the downside, movement speed is lowered while blocking. Unconfirmed post-update combat features include critical hits, complete with sparkle effects, and bows you can charge by holding the button.

Ravines
Sometimes you just don't have the time to tunnel all the way to the bedrock in search of those precious metal ores. Ravines can be handy in such circumstances - they're narrow chasms that drop 30 to 50 blocks, cutting straight through other substructures and exposing seams of coal, iron and diamond. The only tricky bit is fashioning yourself a staircase, though waterfalls can be useful when a safe yet rapid descent is desired.

Abandoned Mineshafts
The mazelike remnants of archaeological expeditions in times gone by. Don't expect lost civilizations. Do expect venomous Cave Spiders, cave-falls of gravel which create illusory dead-ends, and chests of diamonds, melon seeds and other rare items. These structures can extend for miles, chopping through ravines and burrowing under oceans, so bring a decent supply of torches to mark where you've been and consider repairing the railway as you go, for a speedy trip back to the surface.
Thanks to the aforesaid spiders, Abandoned Mineshafts are frequently coated with icky, hard-to-manage cobwebs - good if you're short on string, not so good if you want to make progress without dulling your tools. Shears are a must, to avoid blunting weapons. You'll find torches already lit around the mineshaft, creating random safe zones where monsters won't spawn.

Strongholds
By far the most tempting of Minecraft 1.8.2's new structures, Strongholds are vast buried stone brick edifices composed of prison cells, libraries, storage rooms and pillared halls. A maximum of three appear per world. Treasures tucked within include chests of weapons and armor, besides high value food and materials like bread, redstone, obsidian and iron ingots. Once you've looted one, you might want to make it your home - but be careful, as certain wall blocks may in fact be Monster Eggs, cracking open to reveal pesky Silverfish.
Strongholds will be of much greater importance down the line. In the current PC version, they house End Portals which provide access to (surprise, surprise) The End, a barren realm patrolled by a massive flying dragon boss. Finding them is a struggle, as they never seem to appear on the surface, but ravines and abandoned mineshafts can help with that.

Villages
Playing Minecraft solo can be a rather desolate experience, with nought but farm animals for company. That's why they invented NPC villages, populated by charming mono-browed idiots with big noses. At the time of writing, we're unclear as to which Village features will arrive via 1.8.2 - villagers, for instance, are conspicuous by their absence. The basic setup is a number of houses plus special buildings like a blacksmith's, a butcher's shop, a church, farms, a village well and a library. You'll find bookshelves in the library, a furnace and some lava at the blacksmith's, and lamp posts throughout the settlement. It's all rather charming.
Assuming they're present, the villagers are a varied bunch. Butchers wear aprons, librarians wear robes and everybody's capable of simple behaviours, like running in-doors to hide from rain or monsters. Speaking of monsters, there's the prospect of Zombie Sieges to look forward to - spend the night in a village, and you're likely to awaken the wrath of the undead. Once Iron Golems are patched in, villagers will also spawn them for defence against both other mobs and genocidally inclined players.

Rivers and oceans
Somewhat counter-intuitively, rivers in Minecraft don't have a current. They're just glorified lakes, really, though they're a good source of Clay - as are the new Ocean biomes, which are deeper and broader than regular sea.

ENEMIES

The Endermen

Endermen give us the willies. Residents of the realm known as The End - inaccessible in this update, as far as we know - they'll mosey around picking up and dropping blocks for no apparent reason till you annoy them by (a) hitting them because they're walked off with part of the fence you're building (b) staring at them for too long. Seriously, they hate being the centre of attention. Wouldn't you, if you were a gaunt black spectre with glowing eyes and arms the length of his body?
Impervious to arrows and equipped with the ability to teleport, Endermen aren't to be trifled with, but they're worth killing for the rare Ender Pearls they sometimes carry, which allow you to teleport in turn. The teleport move can be counter-productive - catch an Enderman in a hazardous area, and there's a chance it'll warp into lava or water.

Cave Spiders
Like regular spiders, but smaller and nastier. Cave spiders only appear from Monster Spawners, have poisonous bites and are capable of moving through cobwebs without penalty. These last two attributes make them decidedly dangerous in cramped Abandoned Mineshafts - you might want to think about flooding the shaft with water or lava, rather than engaging them in combat directly. Their venom inflicts half a heart of damage about every second and a half, for around seven to 15 seconds depending on the difficulty.

Silverfish
Scurrying worm creatures that reside inside Monster Eggs disguised as Cobblestone, Stone and Brick. They're relatively harmless, but having one spawn right under your nose as you're excavating a corridor can be jarring - and there's a risk the beast will call to others of its kind, rousing a swarm of scuttling threats. It's impossible to distinguish Monster Eggs from regular blocks at a glance, but the former will disintegrate much faster when you mine them with your bare hands. Hack cautiously.

HOPEFUL DOWNLOADABLE CONTENT

There is a rumor hovering in the air that "Texture Packs" used on the PC to make it look better, nicer, fancier could be appearing as DLC, here is fingers crossed to some Texture Packs... FOR FREE!, If not, we'll stick to the basic layout.

SO TELL ME.
What are you looking forward to?

- DopedGauntlet
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PostSubject: Re: Minecraft: X-Box 360 Edition - AN UPDATE? FINALLY!?   Wed Oct 17, 2012 2:50 pm

DopedGauntlet wrote:
Yes, it's finally here, the long awaited update for Minecraft, which looks to hold more excitment for us, and there is a rumor passing the winds that there will be NEW achievements, with these new modes appearing on our screens, oh how will everything pan out.

Below is a list of updates that have been implemented, but first.

What is Minecraft?
Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out. Sounds easy, but it's not.

WORLD OPTIONS

Superflat Worlds

Want to assemble a to-scale model of the London Olympics stadium, but can't be bothered levelling all the hills and mountains first? The Superflat world option is your friend. It generates an environment consisting of one layer of grass, two layers of dirt and a layer of bedrock. Bear in mind that you'll miss out on buried structures like Strongholds as a consequence, and that it'll be easier for enemies to find you. Unlike in Minecraft on PC, choosing Superflat will also result in an entirely level Nether too.

Creative Mode
By far the biggest new feature, though one that's pleasantly easy to explain, Creative Mode equips you with the power of flight, access to infinite blocks of any variety and an enemy-free world to sculpt to your satisfaction. The Xbox 360 version features a redesigned interface that's easier on the thumbs, dividing materials into tabbed categories. While there's no switching between modes in-game, you can always build a world in Creative, then back out and load it up in Survival (there are separate player leaderboards for each Minecraft mode).

Tutorial World
All hail Minecraft, the only Xbox Live Arcade release where revisiting the tutorial is actually a worthwhile experience. Minecraft Xbox 360 update 1.8.2 replaces all existing Tutorial World secrets and Easter eggs, so make sure you've seen the lot before downloading. The revamped Tutorial World makes room for all the new structures, terrain types and mechanics, and there are 12 additional hidden chests to uncover. Keep those peepers peeled.

EXPLORATION/COMBAT MECHANICS

Hunger

his is likely to be the most controversial change to existing Survival Mode mechanics. It adds a new gauge - a charming little row of meat shanks - above the item bar, which is drained by the player's actions.
Eating food no longer pays into health directly, but fills the food bar instead. When you're at 90 per cent or above, your health will slowly regenerate - the rate is around half a heart every four seconds on Minecraft PC. At or below 60 per cent, you won't regenerate health and will be unable to sprint. And if you're scraping zero per cent, health will actually decrease over time.
Some foods fill you up more than others - a cake, for instance, is good for six shanks, so you might want to prioritise eggs, flour and sugar. Cooked porkchops, mushroom stews, baked potatoes and pumpkin pies are solid standbys, adding four shanks to the bar.
Explorers in a pinch may wish to consume suspect foodstuffs like rotten flesh (dropped by Zombies) and raw chicken to boost their odds, but watch out - you'll run the risk of poisoning yourself. Poison lasts 30 seconds on Minecraft PC and knocks points off the food bar. Fortunately, the effects don't appear to stack - only the most recent poisoning is taken into account - so if you've already given yourself a dodgy stomach, by all means guzzle down additional handfuls of fetid meat.
Hunger promises to make Survival Mode a decidedly tougher and more calculating experience, though you can always drop the difficulty to soften the blow. If you're determined to do things the hard way, bear in mind that piloting a boat is a zero-sum game, Hunger-wise - it's possible to coast on for days without penalty. Jumping while sprinting, on the other hand, is a great way to get your stomach rumbling.

Combat
As you'd expect, Blocking reduces the damage you take from Zombie punches, Spider bites and other melee attacks - down by half, to be exact. A little less expectedly, it also halves the damage you take from arrows and explosions. Handy, that, when you're up to your neck in Creepers. On the downside, movement speed is lowered while blocking. Unconfirmed post-update combat features include critical hits, complete with sparkle effects, and bows you can charge by holding the button.

Ravines
Sometimes you just don't have the time to tunnel all the way to the bedrock in search of those precious metal ores. Ravines can be handy in such circumstances - they're narrow chasms that drop 30 to 50 blocks, cutting straight through other substructures and exposing seams of coal, iron and diamond. The only tricky bit is fashioning yourself a staircase, though waterfalls can be useful when a safe yet rapid descent is desired.

Abandoned Mineshafts
The mazelike remnants of archaeological expeditions in times gone by. Don't expect lost civilizations. Do expect venomous Cave Spiders, cave-falls of gravel which create illusory dead-ends, and chests of diamonds, melon seeds and other rare items. These structures can extend for miles, chopping through ravines and burrowing under oceans, so bring a decent supply of torches to mark where you've been and consider repairing the railway as you go, for a speedy trip back to the surface.
Thanks to the aforesaid spiders, Abandoned Mineshafts are frequently coated with icky, hard-to-manage cobwebs - good if you're short on string, not so good if you want to make progress without dulling your tools. Shears are a must, to avoid blunting weapons. You'll find torches already lit around the mineshaft, creating random safe zones where monsters won't spawn.

Strongholds
By far the most tempting of Minecraft 1.8.2's new structures, Strongholds are vast buried stone brick edifices composed of prison cells, libraries, storage rooms and pillared halls. A maximum of three appear per world. Treasures tucked within include chests of weapons and armor, besides high value food and materials like bread, redstone, obsidian and iron ingots. Once you've looted one, you might want to make it your home - but be careful, as certain wall blocks may in fact be Monster Eggs, cracking open to reveal pesky Silverfish.
Strongholds will be of much greater importance down the line. In the current PC version, they house End Portals which provide access to (surprise, surprise) The End, a barren realm patrolled by a massive flying dragon boss. Finding them is a struggle, as they never seem to appear on the surface, but ravines and abandoned mineshafts can help with that.

Villages
Playing Minecraft solo can be a rather desolate experience, with nought but farm animals for company. That's why they invented NPC villages, populated by charming mono-browed idiots with big noses. At the time of writing, we're unclear as to which Village features will arrive via 1.8.2 - villagers, for instance, are conspicuous by their absence. The basic setup is a number of houses plus special buildings like a blacksmith's, a butcher's shop, a church, farms, a village well and a library. You'll find bookshelves in the library, a furnace and some lava at the blacksmith's, and lamp posts throughout the settlement. It's all rather charming.
Assuming they're present, the villagers are a varied bunch. Butchers wear aprons, librarians wear robes and everybody's capable of simple behaviours, like running in-doors to hide from rain or monsters. Speaking of monsters, there's the prospect of Zombie Sieges to look forward to - spend the night in a village, and you're likely to awaken the wrath of the undead. Once Iron Golems are patched in, villagers will also spawn them for defence against both other mobs and genocidally inclined players.

Rivers and oceans
Somewhat counter-intuitively, rivers in Minecraft don't have a current. They're just glorified lakes, really, though they're a good source of Clay - as are the new Ocean biomes, which are deeper and broader than regular sea.

ENEMIES

The Endermen

Endermen give us the willies. Residents of the realm known as The End - inaccessible in this update, as far as we know - they'll mosey around picking up and dropping blocks for no apparent reason till you annoy them by (a) hitting them because they're walked off with part of the fence you're building (b) staring at them for too long. Seriously, they hate being the centre of attention. Wouldn't you, if you were a gaunt black spectre with glowing eyes and arms the length of his body?
Impervious to arrows and equipped with the ability to teleport, Endermen aren't to be trifled with, but they're worth killing for the rare Ender Pearls they sometimes carry, which allow you to teleport in turn. The teleport move can be counter-productive - catch an Enderman in a hazardous area, and there's a chance it'll warp into lava or water.

Cave Spiders
Like regular spiders, but smaller and nastier. Cave spiders only appear from Monster Spawners, have poisonous bites and are capable of moving through cobwebs without penalty. These last two attributes make them decidedly dangerous in cramped Abandoned Mineshafts - you might want to think about flooding the shaft with water or lava, rather than engaging them in combat directly. Their venom inflicts half a heart of damage about every second and a half, for around seven to 15 seconds depending on the difficulty.

Silverfish
Scurrying worm creatures that reside inside Monster Eggs disguised as Cobblestone, Stone and Brick. They're relatively harmless, but having one spawn right under your nose as you're excavating a corridor can be jarring - and there's a risk the beast will call to others of its kind, rousing a swarm of scuttling threats. It's impossible to distinguish Monster Eggs from regular blocks at a glance, but the former will disintegrate much faster when you mine them with your bare hands. Hack cautiously.

HOPEFUL DOWNLOADABLE CONTENT

There is a rumor hovering in the air that "Texture Packs" used on the PC to make it look better, nicer, fancier could be appearing as DLC, here is fingers crossed to some Texture Packs... FOR FREE!, If not, we'll stick to the basic layout.

SO TELL ME.
What are you looking forward to?

- DopedGauntlet

Damn That is Alot of information, plus i didn't knwo About the xbox360 update as i only play the Pc version, so i'll give a plus to you after this comment is posted, i'm Still not sure if i want to go to xbox360 gaming or Stick With PC gaming.




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